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Old Mar 08, 2008, 04:35 PM // 16:35   #61
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Quote:
Originally Posted by Shuuda
Well, if you look around in the Gladiator Arena, you'll see that Skilled PvPers have a hate of Assassins and their instagib combo which have no place in a PvP game like GW.



That quote come from this very well thought out post on balance.
http://www.guildwarsguru.com/forum/s...php?t=10261870

You must understand, it's not my view, it's the view of the PvP community.

You may also notice people who defend assassins are:

- Assassin Fanboyz.
- Post no real arguement.
- Using the usual PvEr comment "learn2adept/counterz" without realising that PvP have adepted, but that doesn't change the fact that assassins are bad for the game.
- Lacking general PvP knowledge.
you fail at just about everything sir.


assassins, like any high dps, single target killing style archtype, need to be well controlled, and constantly in check, to make sure their style of game play, being so different from a majority of the classes in the game, is still allowable in the game.

it sounds like you're a general whiner, and you've been killed by one too many sins. look at the insight pious dervish spikes. they take 600hp targets to 250 hp in 2-3 hits, and thats every 10-15 seconds depending on your precast.

look at the various rit spikes, or better yet, the disgustingly strong, easily repeatable ranger spikes that can pummel a team over and over, with the full power of dshot, savage, debilatatiing, and mad DPS.

the game has tons of other super strong spikes, and a few sin builds, that ARE stoppable... if you... knew how to play the game

i play monk 99% of the time in pvp, and i roll around in my chair laughing at you guys that cry about sins, when the real problems are nowhere near them. "instagib" sins are easily countered, and the whining only causes more nerfs... but then... im sure you dont care.... because you're a *insert profession under your avatar* fanboy.
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Old Mar 08, 2008, 04:41 PM // 16:41   #62
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eh magikarp, sins have issues.
Shuuda.... >.>......>.>

and instagib isn't a reason to "hate" sins or atleast it shouldn't be, since its caused by izzy/a-net not properly moderating the amount of damage being produced.

which can happen to all classes


Also this nerf was lame.
15 recharge or 20 recharge is fine if your keeping that 50% mechanic for siphon speed
duration decrease fine , I'll live but increase the minimum then to like 7 at 0.
Shroud nerf was lame
I still don't like augury in its current form, stop nerfing and start reworking.

there were things that could've been buffed and weren't touched.

IMO, sins are right now, barely viable(still viable though) not just because of this nerf but from the series of events that happened before this nerf.

People should sadly just roll another char

Last edited by ensoriki; Mar 08, 2008 at 04:45 PM // 16:45..
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Old Mar 08, 2008, 04:47 PM // 16:47   #63
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Quote:
Originally Posted by ensoriki
eh magikarp, sins have issues.
Shuuda.... >.>......>.>

and instagib isn't a reason to "hate" sins or atleast it shouldn\t be, since its caused by izzy/a-net not properly moderating the amount of damage being produced.

which can happen to all classes
QFT

my bet is izzy goes for shadow stepping next....that'll just make me cry...
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Old Mar 08, 2008, 04:50 PM // 16:50   #64
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Quote:
Originally Posted by ensoriki
eh magikarp, sins have issues.
Shuuda.... >.>......>.>

and instagib isn't a reason to "hate" sins or atleast it shouldn't be, since its caused by izzy/a-net not properly moderating the amount of damage being produced.

which can happen to all classes


Also this nerf was lame.
15 recharge or 20 recharge is fine if your keeping that 50% mechanic for siphon speed
duration decrease fine , I'll live but increase the minimum then to like 7 at 0.
Shroud nerf was lame
I still don't like augury in its current form, stop nerfing and start reworking.

there were things that could've been buffed and weren't touched.

IMO, sins are right now, barely viable(still viable though) not just because of this nerf but from the series of events that happened before this nerf.

People should sadly just roll another char
why? none of my pve or pvp sin builds were affected. not everyone plays the same 2-3 builds you know.

i've been running various Assault and, after the buff, Siphon builds for a long time. i love AoD and i've managed to work out a few great builds focusing on some less used elites like Hidden.

the "community" is NOT just gwg. gwg is the majority of the whiners and elitist that straggle around, looking for someone to irratate. sins dont need removed, its people like Shuuda that need removed from gameplay.
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Old Mar 08, 2008, 04:59 PM // 16:59   #65
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Quote:
Originally Posted by Magikarp
why? none of my pve or pvp sin builds were affected. not everyone plays the same 2-3 builds you know.

i've been running various Assault and, after the buff, Siphon builds for a long time. i love AoD and i've managed to work out a few great builds focusing on some less used elites like Hidden.

the "community" is NOT just gwg. gwg is the majority of the whiners and elitist that straggle around, looking for someone to irratate. sins dont need removed, its people like Shuuda that need removed from gameplay.
1. Sins are getting progressively worse, you using your imagination to make different builds is fine and I like to do the same.
However, the strengths of your builds are quite likely to in time go down and izzy stealthy nerfs sins.

2.Shuuda can be quite stubborn or is quite stubborn, I prefer the first since its not as rude. You shouldn't let it bother you to much.

Im sure your not blind, and as such whether you have made good original builds or not does not detract from the fact that the profession is slowly decaying.

The issues sins have are not adressed properly but are instead swept under the rug, under the idea that no one will notice, this eases the mind of the elitists you speak of but it should trouble you as it does me.

Why should people roll another character?

Why start to like a decaying profession when you can like a ranger,warrior etc which will be in a good position till the end of GW. It's just less problematic.
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Old Mar 08, 2008, 05:29 PM // 17:29   #66
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Quote:
Originally Posted by ensoriki

Why should people roll another character?

Why start to like a decaying profession when you can like a ranger,warrior etc which will be in a good position till the end of GW. It's just less problematic.

because thats a cop-out. i play mesmer in pve still, not because im trying to prove a point to the world, but because i like a challenge. thats why.
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Old Mar 08, 2008, 07:03 PM // 19:03   #67
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Some of my builds still work well so I'm not that angry, but the assassin is getting nerfed constantly and they get no love. We're already highly underestimated and disliked, so why not make us even crappier at doing what we were made to do? I still play PvE with my Sin, but i doubt I'm going to go back to PvP with him since my build will get nerfed if I manage to kill someone and survive for longer than a minute.
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Old Mar 09, 2008, 12:31 AM // 00:31   #68
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Quote:
Originally Posted by Magikarp
look at the various rit spikes
Nerfed to hell. Look, we have 800+ health and extra armor while spiking you down and then healing ourselves. Also you are tele-snared and then KD'd. Who needs positioning. Screw positioning, we are gonna tele some more. And not die.

Quote:
Originally Posted by Magikarp
or better yet, the disgustingly strong, easily repeatable ranger spikes that can pummel a team over and over, with the full power of dshot, savage, debilatatiing, and mad DPS.
Walls might have to have a word with you. Or Infuse. Or just a blindbot. Or watching which way the Rangers turn. I guess they have mad DPS too. Especially when they are just essentially wanding till the next spike. Just like other spike teams. I guess they also must have D-Shot with their already cramped bars. I think the whole "mad DPS' just threw out any validity you had.

Quote:
Originally Posted by Magikarp
the game has tons of other super strong spikes, and a few sin builds, that ARE stoppable... if you... knew how to play the game
Maybe you don't seem to understand the build. You have a Monk (usually, since NPCs now rape sauce) and two sins wreaking havoc through your base while their stand team basically holds your melee down with their Tree and caster assortment. If you come back to the base, you either get separated and spiked down or have Siphon Speed on you so you run slower while they run faster and eventually get away. They constantly whittle down your NPC so they can instagib you at VoD with their VoD+ViO damage. Or old ViO. Also forget about having a monk going back.
Also with teleports, they don't even need to worry about positioning. Which we know, careless positioning is great gameplay.
Stopping sins means you have to be where they are. Broken skills like SP, SoS, AoD, and Speed means you can't be there.

Quote:
Originally Posted by Magikarp
i play monk 99% of the time in pvp, and i roll around in my chair laughing at you guys that cry about sins, when the real problems are nowhere near them. "instagib" sins are easily countered, and the whining only causes more nerfs... but then... im sure you dont care.... because you're a *insert profession under your avatar* fanboy.
Yeah, I guess if you try and play with 3 monks and 5 Eles camping your base and hoping the monks can keep overextended NPCs alive, guess you must be really good.

Yeah, don't even post
Sins are out/in if they have something viable with their one-dimension tactic.
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Old Mar 09, 2008, 02:50 AM // 02:50   #69
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Quote:
Originally Posted by Magikarp
you fail at just about everything sir.


assassins, like any high dps, single target killing style archtype, need to be well controlled, and constantly in check, to make sure their style of game play, being so different from a majority of the classes in the game, is still allowable in the game.

it sounds like you're a general whiner, and you've been killed by one too many sins. look at the insight pious dervish spikes. they take 600hp targets to 250 hp in 2-3 hits, and thats every 10-15 seconds depending on your precast.

look at the various rit spikes, or better yet, the disgustingly strong, easily repeatable ranger spikes that can pummel a team over and over, with the full power of dshot, savage, debilatatiing, and mad DPS.

the game has tons of other super strong spikes, and a few sin builds, that ARE stoppable... if you... knew how to play the game

i play monk 99% of the time in pvp, and i roll around in my chair laughing at you guys that cry about sins, when the real problems are nowhere near them. "instagib" sins are easily countered, and the whining only causes more nerfs... but then... im sure you dont care.... because you're a *insert profession under your avatar* fanboy.
Derv spike was gayer than sin spike, I agree

But look at any other spike:
_ranger spike? Rite, 1 ranger can do ranger spike
_rit spike: gee, I only nid 1 rit to spike everything down.
_blood spike: oh ye, 1 necro will do.
.....

See the differences from sin spike? Most of other spikes trade the mobility for spiking ability, while the instabgib sin can do both. And if you watch last month tournament, you'll see the effect of such broken mechanic.

Last edited by yum; Mar 09, 2008 at 03:44 AM // 03:44..
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Old Mar 09, 2008, 05:59 PM // 17:59   #70
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Quote:
Originally Posted by Scary Raebbit
Nerfed to hell. Look, we have 800+ health and extra armor while spiking you down and then healing ourselves. Also you are tele-snared and then KD'd. Who needs positioning. Screw positioning, we are gonna tele some more. And not die.


Walls might have to have a word with you. Or Infuse. Or just a blindbot. Or watching which way the Rangers turn. I guess they have mad DPS too. Especially when they are just essentially wanding till the next spike. Just like other spike teams. I guess they also must have D-Shot with their already cramped bars. I think the whole "mad DPS' just threw out any validity you had.
sorry, but any good ranger spike knows their flaws, and has counters, kthx.


Quote:
Maybe you don't seem to understand the build. You have a Monk (usually, since NPCs now rape sauce) and two sins wreaking havoc through your base while their stand team basically holds your melee down with their Tree and caster assortment. If you come back to the base, you either get separated and spiked down or have Siphon Speed on you so you run slower while they run faster and eventually get away. They constantly whittle down your NPC so they can instagib you at VoD with their VoD+ViO damage. Or old ViO. Also forget about having a monk going back.
Also with teleports, they don't even need to worry about positioning. Which we know, careless positioning is great gameplay.
Stopping sins means you have to be where they are. Broken skills like SP, SoS, AoD, and Speed means you can't be there.
sounds like you have a bad team build and need to work on spikes. not everyone plays the same build


Quote:
Yeah, I guess if you try and play with 3 monks and 5 Eles camping your base and hoping the monks can keep overextended NPCs alive, guess you must be really good.

Yeah, don't even post
Sins are out/in if they have something viable with their one-dimension tactic.
1: you dont know me
2: i've never played 4 man teams with more than one monk, and at most, another hybrid rit helping.
3:i've never played 8 man teams with more than 2 monks and at most another hybrid rit on top of that.

learn to split, and try your best to refrain from posting things you have no clue what you're talking about.

sin chain= 0 damage when interupted/blocked/blinded. stop crying plx.
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Old Mar 11, 2008, 07:18 AM // 07:18   #71
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Assassins are meant to be deadly, no matter the tactic... And for the record, guys, 8 skills = 8 skills = 8 skills (no matter what). Just because the application of most assassin-builds are much easier than the other professions, it doesn't mean it's flawed. I've played as every profession and know fully well that assassins are easy to counter. A little bit of blocking and veil/hex-removal will do the job quick. I've faced off against assassins with my monk when the SP Sin was prime and I single-handedly out-healed them.
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Old Mar 11, 2008, 07:34 AM // 07:34   #72
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Regulus X may have just helped me keep my sanity in the GWG community. thank you Regulus for being the first person to not qq my eyes into liquid goo, and actually knowing how to play the game.
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Old Mar 11, 2008, 08:53 AM // 08:53   #73
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Personally, I sincerely hope for shadowsteps to be either removed from the game, or reduced to half-casting. Being able to completely ignore positioning is bad for the game.

Stopping sins isn't difficult. But the point that Scary Raebbit was making was that most previous spikes required more than just 1 character to complete. While a sin can easily solo-spike down a multitude of things.

A single turret ranger's spike output falls short of one of the older sin gank builds. Get 3 turret rangers, and they'll kill stuff just as fast (if not faster). Rangers are also easier to pre-prot against, positioning gives it away. Sins avoid the whole positioning aspect of the game via shadowsteps. Yes, this is vital for the "surprise" factor, but it removes an entire aspect of the game for that particular character.

Dunno if my rambling made much sense at all. I'm glad sins took a hit, but this hit may have been too much (although I've just been enlightened to yet another "tele then imma make you pop" build).
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Old Mar 11, 2008, 03:21 PM // 15:21   #74
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Quote:
Originally Posted by Keekles
Personally, I sincerely hope for shadowsteps to be either removed from the game, or reduced to half-casting. Being able to completely ignore positioning is bad for the game.

Stopping sins isn't difficult. But the point that Scary Raebbit was making was that most previous spikes required more than just 1 character to complete. While a sin can easily solo-spike down a multitude of things.

A single turret ranger's spike output falls short of one of the older sin gank builds. Get 3 turret rangers, and they'll kill stuff just as fast (if not faster). Rangers are also easier to pre-prot against, positioning gives it away. Sins avoid the whole positioning aspect of the game via shadowsteps. Yes, this is vital for the "surprise" factor, but it removes an entire aspect of the game for that particular character.

Dunno if my rambling made much sense at all. I'm glad sins took a hit, but this hit may have been too much (although I've just been enlightened to yet another "tele then imma make you pop" build).

i just dont understand the frustration you all have. its called the tab button. you radar tells you exactly how close someone is. if you see a sin in your aggro, preprot, and you should have a veil on anyhow. if you're a different class than a monk, call it, or kite back until they notice.

all blocking/blinding/interupting, still works just as well, if not better on a sin as it does any other physical class. its really just people wanting to be lazy, so they want to see something they actually have to work against get removed.

every good mmo or rpg has at least one stealth class, who sacrifice armor or auto attack damage output for huge single target dps, and the ability to critical and suprise the enemy. it allows a whole different spectrum of any game to be unlocked, rather than the Redcoats forming in a big wall and standing still firing muskets.

if the idea of suprise spikes is upsetting to you all, idk why you all play gws, seeing as thats all this game is really based around pvp wise. you complain because ONE sin could kill ONE person very fast, if you stand there like dummies while he does it, but you never mention ONE dervish tearing peoples asses, or ONE kd warrior shredding a target ect. not to mention, its easier to stop ONE, than it is to stop a TEAM.

ranger spikes, and bloodspike have always been much stronger options than a single sin running around trying to gank everyone. so what if you hide behind a rock, anyone can move, and while you all whine about a single assassin that you guys are too blind to see clearly running up to your aggro bubble, i'd actually like to see a nice bit of balance to the actually dangerous spikes. instagib just never struck me as something hard to counter i suppose...
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Old Mar 11, 2008, 04:15 PM // 16:15   #75
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sins use combo's but in teams with hero's and henchies the foe you are targeting is down before you reach the third skill in your combo so you need skills with low recharge and there aren't allot of them
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Old Mar 11, 2008, 05:18 PM // 17:18   #76
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Quote:
Originally Posted by Magikarp
assassins, like any high dps,
You just made my day. Best joke of the week.
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Old Mar 11, 2008, 06:13 PM // 18:13   #77
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too bad sins no longer have the dps they used to have
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Old Mar 11, 2008, 06:22 PM // 18:22   #78
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Quote:
Originally Posted by Sir Pandra Pierva
too bad sins no longer have the dps they used to have
Assassins never had 'DPS' to begin with.
They're all about spike damage, not sustained DPS.
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Old Mar 11, 2008, 06:28 PM // 18:28   #79
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thats what i ment. its really early where i am

allthough technicly mobious death blossum is DPS
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Old Mar 11, 2008, 07:48 PM // 19:48   #80
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Quote:
Originally Posted by holymasamune
You just made my day. Best joke of the week.
what else would you call it? i didnt say they kept the dps up nonstop, so nice try at your elitist sarcasm, but you fail.

even if its only 1 second worth of damage, its dps. if they deal x damage in x second, its x damage, simple as that, but seeing as i obviously have to make everything into wording you all can enjoy, i'll just say "spiking". *sigh*
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